The program will look for 'land.obj' to make the displacement. If your model is not showing up, make sure you take a look at 'config.txt'. The setting "global_scale" will multiply the vertices in the ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...